if i have understand correcly the diagram you will have 2 broadcast domain and as many connection the switch has for collision domain.
Generally each vlan is a broadcast domain and each port of the switch is collision domain. Broadcast domain doesn't travel through the routers or the VLAN
I hope i was helpful
first of all, sorry for my English, I'm from France.
- layer 1 of the OSI model
- a hub is an entire collision domain since it forwards every bit it receives from one interface on every other interfaces
- a bridge is a two interfaces device that creates 2 collision domains, since it forwards the traffic it receives from one interface only to the interface where the destination layer 2 device (based on his mac address) is connected to. A bridge is considered as an "intelligent hub" since it reads the destination mac address in order to forward the traffic only to the interface where it is connected
- a switch is a multi-interface hub, every interface on a switch is a collision domain. A 24 interfaces switch creates 24 collision domains (assuming every interface is connected to something, VLAN don't have any importance here since VLANs are a layer 2 concept, not layer 1 like collision domains)
- layer 2 of the OSI model
- a switch creates an entire broadcast domain (provided that there's only one VLAN) since broadcasts are a layer 2 concept (mac address related)
- routers don't forward layer 2 broadcasts, hence they separate broadcast domains
With all this information, you can say that on your diagram, there are 2 broadcast domains (1 router that separates 2 LAN segments composed by one or many switches, with only 1 VLAN per segment).
There are 8 collision domains, one per pair of devices connected to each other (switch to router, switch to swich, switch to computer etc...) since we are talking about layer 1 concept (physical connection).
Hope that helps
Matthieu (from France)
Broadcast domain is the set systems that will receive a broadcast when sent by a single system. Broadcast domains are always (well usualy!) separated by a route since a router doesn't propogate broadcasts. So in the scenario of a router with two non-connected switches, there are two broacast domains (that seen by switch1 and the other seen by switch 2).
Collision domain is that set of systems in which a CSMA type collision can occur. WIth switches, each port is it's own collision domain.
A collision domain is a physical network segment where data packets can "collide" with one another for being sent on a shared medium, in particular in the Ethernet networking protocol. This is an Ethernetterm used to describe a network scenario wherein one particular device
sends a packet on a network segment, forcing every other device on that
same segment to pay attention to it.
A group of Ethernet or Fast Ethernet devices in a CSMA/CD LAN that are connected by repeaters and compete for access on the network. This situation is typically found in a hub environment where each host segment connects to a hub that represents only one collision domain and only one broadcast domain.
Only one device in the collision domain may transmit at any one time,
and the other devices in the domain listen to the network in order to
avoid data collisions. Collisions decrease network efficiency; if two
devices transmit simultaneously, a collision occurs, and both devices
must retransmit at a later time.
The basic strategy goes like this:
A computer listens on the cable to see if another computer is
transmitting, which is indicated by a voltage change on the cable. If
busy, the computer waits and listens.
When the cable is not busy, a computer attempts to transmit.
Another computer may attempt to transmit at the same time, which causes a collision.
Both computers that attempted to transmit must back off, wait a random period of time, and then attempt to transmit again.
Computers on the network detect collisions by looking for abnormally
changing voltages. Signals from multiple systems overlap and distort
one another. Overlapping signals will push the voltage above the
allowable limit. This is detected by attached computers, which reject
the corrupted frames (called runts).
connected to the same set of inter-connected switches/repeaters is a
I hope above information helps..
Hello guys, im a newbie here, yeah i got confused sometimes with Broadcast domains and Collision Domains, before i really dont know whats the difference of this both domains! but now, as reading your reply post, i think im getting to understand the difference of it. Ive a question, what if (2) switches1&2 has 3 host connected to each of it then both switch1&2 is connected to another switch (that is switch3). How many collisions would that be? 1 switch with 3 host, another switch with 3 host then this both switches are connected to another switch (that would make 3 switches in all) ?:|
Maybe history will help.
Originally all the PC were connected along a piece of co-axial cable so Ethernet could collid. We split these cables with bridges to reduce the collisions but a PC would broadcast to all the PC even on the other side of the bridge.
Eventually each PC had its own cable to the hub so the PC could only collid with the hub port and eventually we moved to full duplex hubs called switches. You could still broadcast to every PC attached to the switch.
Collisions still occur with wireless but that is a different story.